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Post by AceTheMercenary on Jul 31, 2009 12:48:50 GMT -6
From now on, people can post their ideas for the Alt. Z-Day RP here, starting with my recent ones:
- (Sylar) Imagine that New York managed to get back on its feet. A politician by the name of Arthur Cantrell became the leader of the survivors of New York, who managed to take out the zombie hoards in the first two years. The next two years was spent fortifying New York City, now called Cantrell City. Cantrell is now in charge of a new post apocalyptic dictorial government, with many of the NY survivors as his army. In the time since the plaque began, Cantrells army has spread across all of the New England area, killing zombies, taking over survivor settlements, and forcing young men into their ranks. Now, Cantrell has ordered a small portion of his army to travel west and investigate those portions of the country.
-(Sylar) I also think it would be cool if some zoo animals that escaped from zoos formed a new ecosystem in the Midwest U.S. and Canada. Animals like Lions, Antelope, Gorillas, Tigers, etc.
-(Sylar) Another idea I had involved zombie crows that only come out at night, sorta like the Kryll in GoW. They only live in a small portion of the Midwest, so our group would only have to deal with them for a while by lighting large fires or staying in places with light when night falls. Before long, they would move out of the crow's territories.
-(Matt) Natural disasters. Fuck living creatures, we need twisters. Mini twisters, giant ass tornadoes, heat storms that are guaranteed to hit anything metal, out of control forest fires that rage forever because of the dry and arid climate. I mean, this is the West baby. Go big or go home.
-(Matt) We need some sort of intangible enemy that can NEVER be met face to face but constantly hinders our progress. I don't know what the hell it would be, but we have yet to meet something our survivors can't handle AT ALL. And not just super creatures, it gets old. Put your thinking caps on. We COULD eventually figure out how to repel it, but it can't die. The feeling of constantly being chased adds up over time.
-(Matt) Cut down on the game references and crap. This is why I lost interest, it sounds just like Fallout 3. I mean, yeah we are in a wasteland OF SORTS, but that doesn't mean we make a town right from the game and stick it in. Atleast change the name. I know I know, creativity is hard for some. That doesn't mean it makes it acceptable to put in a chainsaw lancer that instakills covenant grunts while master chief fucks cortana in the back of awesome tank. STOOP IT. Or ask people to help you with your idea.
-(Matt) No more love triangles, squares, pentagrams or circles. Seriously.
-(Matt) A river ride. Regardless of "geographic accuracy", it would be cool to go white water rafting while zombies jump at us from the banks of some narrow river. We could call it Arefu river! *no*
-(Veta) Minefield
-(Rai) Drama is fine, just don't go overboard. *Cough*Cindy*Cough*
-(Veta) Town of travelling Nomads and gypsies
-(Veta) Slave traders
-(Tbone) Devil's Shadow
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Post by darkdragon on Aug 5, 2009 15:04:00 GMT -6
1- More mental damage. Yeepey, we're on a zombie apocalypse, let's make friends. As pointed before, attack each other, have dissagreements, kill people to get supplies.
2- The zombies. We have humans like zombies and monster boo danger zombies like the Jugger. Have the zombies to be very deformed, with bones sticking out, the brain exposed, have a scene where a zombie with a cut in the stomach attacks someone, he grabs him/her, both drop to the ground, the zombie is killed and his organs drop on the victim. This is a zombie apocalypse, zombies aren't polite and clean. Have those happening to scar the victims, you ain't watching your wife die in front of you then say: "Meh, i'm hungry."
3- If you find/make a camp for survivors, stick with it. Going there, getting food and leaving is stupid and there's more chances on a fortified position than walking like a dumb fuck.
4- Traps all over the place, unstable fields.
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Post by Rai Chiller on Aug 5, 2009 15:11:17 GMT -6
I think that the survivors should take refuge in a old abandoned ghost town. They rest there, and are astounded to find that no zombies reside in the town at all. So after a couple days of resting a recouperating, they find that a small group of survivors has gone missing. They haven't left the town obviously, because all of their equipment is still there. So the group has to look around the town finding clues and such and unraveling the conspiracy that the town encompasses.
Don't worry though, there will be fighting. Lots of fighting. As the survivors arn't the only ones in the town...
What do you guys think?
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 5, 2009 15:16:08 GMT -6
The raider gang:
It's a fairly large and well organised gang that have chosen mobility over fortifications in the fight for survival. Like the Mongols and Huns of Antiquity, they storm survivor groups and settlements, slaughter them and take their food and weapons.
If they happen to find a large settlement, they will encircle it and besiege it for several days until the settlers finally crack and give into their demands (a tribute in food, weapons, materials and slave labour) or refuse to surrender. If they refuse to surrender, the raiders attack the weakened settlement and pillage it before burning it to the ground.
Of course, to keep their cars and bikes running they need petrol, and that is where their weakness lies. Their base is what used to be a small refinery before the zombie pandemic which they took over and turned into a fortified base. As well as machine guns they use flame throwers to defend the walls, using petrol from their refinery. So much oil is a great strength, but take it away and their powerbase will collapse...and a well placed match could blow the whole place to Hell and beyond.
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 5, 2009 15:24:35 GMT -6
Booby traps:
In the vein of the minefield, we could have booby traps laid down by soldiers during the chaos of the zombie pandemic. Those traps would have been laid down in the hope that Zack would blow himself up...only booby traps are designed to blow the leg of someone and render him unfit for fighting...a zombie can go without a leg, or even both. The true danger of those traps hits the hapless survivors the hardest, since they can spring up almost anywhere. One moment you can be walking through the forest with your buddy ahead of you, the next you can be desperately trying to stop the bleeding from the stump of your buddy's ruined left leg while zombies close in on you, attracted by the shouts and the explosion of the grenade a Marine rigged to the pine tree your buddy was walking past.
Those traps would also make a new type of zombie "crawlers", simply zombies who don't have any legs left and drag themselves along the ground. Harmless? Think twice before walking through that long grass or thick bushy area...one of them could be crawling around, hidden by the undergrowth, and you'd only notice it when it grabbed your leg and bit down on it, dooming you to zombification or suicide.
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Post by AceTheMercenary on Aug 5, 2009 15:28:53 GMT -6
V's orchard idea:
"I'm thinking, maybe at one point, the group of survivors stumbles on a rumor spreading around that there is a orchard somewhere. It could be a town, or a mere bump into a traveler, and the survivors could try to bypass the obstacles that would be almost impossible for any other. The orchard could be in a rundown building, maybe on the top of a very tall skyscraper, in which the roof is missing and all. We would have to go through the crumbling ruins, and perhaps fight a few creatures that live off the fruits of the orchard, that'll each be challenging.
Well, now, we could find the orchard, like a few small fruit plants, some tomato plants, whatever, that would be considered valuable in the world of now. We could grab a few fruits, seeds, whatever, and there could be some sort of treasure that a lone person luggaged way up there. It could be a plot item, or it could be any kind of supply that could help us on our journey.
Well, obviously, we need to build on this plan a bit, like what kind of monsters, etc. And please do not try to shoot down this plan, but instead, make it work. *Glares at Basil*"
Bastion's Juggernaut idea:
"The survivors would first encounter a zombie that is unlike any they've seen before. It has the ability to disconnect its appendages and control them remotely. They utilize this ability mainly by grabbing their waists and pushing up, severing themselves at the waist line. Their legs would then chase down prey, serving mainly as a scare tactic, while the torso would crawl along and initiate a sneak attack.
After witnessing this defiance of nature, they would be pursued by an unimaginable creature that is actually many zombies morphed into one. They disengage themselves from the main body to seek out nurishment, which the zombies transmit to the large abomination via a hive mind. These zombies are the same variant that they encountered earlier, they merge themselves together to create a Zombie Juggernaut.
A survivor or two could be seperated from the group, requiring rescue by the rest but their location is known by the Juggernaut. They are eventually rescued in a showdown with several of the controlled zombies, this is when the Juggernaut would appear.
It is large mass of zombie limbs and appendages. The survivors flee upon the sight of such a beast, leaving it behind in a struggle that would result in several deaths. It would appear at a later time, though it would have acquired many more zombies..... (It could make a surprise appearance at the end of the Biotech Assault, leveling the base in a display of power and unbridled fury)
I credit Tbone for coming up with the zombie disconnection idea."
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Post by cosby on Aug 5, 2009 19:51:03 GMT -6
Where's my ideas?
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Post by Veta on Aug 5, 2009 20:43:50 GMT -6
I'm thinking that instead of having inexperienced people in large quantities, we would go the opposite. We would have tight groups, small ones, that would be a challenge to kill. After all, they lived out in Z-Day for all those years, while we live shut out inside the bunker.
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Post by AceTheMercenary on Aug 5, 2009 21:09:27 GMT -6
To elaborate on V's idea, imagine if there were a small (maybe 9-10) group of cannibals living in a shack in the mountains. While our characters sleep, the cannibals could use stealth tactics to knock out the two or three people standing guard in our camp, then steal all our weapons. When we awake, we find ourselves forced to fight the cannibals with primitive weaponry to save anybody they have captured and get our weapons back.
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 6, 2009 3:32:29 GMT -6
The "dirty bomb":
As a part of the whole biker gang episode, we could have a high speed post-apocalyptic chase. There is a large settlement which has not been subjugated by the gang, and after several thwarted attempts, the gang leader decides to get out the big guns: crash a semi loaded with explosives into the settlement and kill everyone there. Only the truck isn't just stuffed full of explosives. It also contains a small nuclear warhead, turning it into a massive dirty bomb on wheels. A dirty bomb is a crude nuclear device. Strap some dynamite to a chunk of plutonium and you'll get a dirty bomb. It doesn't cause damage as spectacular and deadly as a normal nuclear weapon, but it will cause radioactive particles to be released into the air around it as it explodes, and a very large dirty bomb like the one the truck would be could cause an explosion big enough to create a small nuclear explosion.
So, to save the settlers from annihilation, the group has to chase down the truck and stop it before it reaches its target. The road is infested with zombies, which makes the chase a lot more difficult, and many gang members are trying to stop the group from intercepting the bomb. Not to mention that if the truck crashes it could explode and kill everyone around it.
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 6, 2009 4:12:29 GMT -6
Sewer Raid:
At one point in the RPG, the survivors could start to run out of food and ammunition and be informed of a mall in a small town nearby which is supposedly full of loot due to it's inaccessibility. The reason for it not having been looted before is because it is surrounded by a milling mass of undead that have taken over the surrounding car park and streets and made it impossible for anyone to get to the mall. The survivors could look down on the area and see the traces of numerous failed attempts at getting to the mall: crashed cars etc. In desperate need for food, they decide to go to the mall via the sewers, hoping to safely bypass the zombies in doing so.
The sewers turn out to be deserted, and those appointed by the group to go on this perilous mission reach the mall...and discover that the story was true. As they explore the mall and its riches, they discover they are not alone: a lone psychotic "Robinson Crusoe" who has been living in the mall since the epidemic began and is hellbent on keeping the place to himself. He would be intimately familiar with the mall's features, and would have set up deadly traps all over the place, turning the supposed consumerist El Dorado into a death trap.
The survivors in the mall would then have to escape alive with enough food and gear to continue on their travels up North. The zombies outside could break in at one point and chase the survivors through the mall and sewers.
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 6, 2009 4:36:35 GMT -6
Tunnel through the mountains:
The group on their way North, could come upon a deadly obstacle: a mountain tunnel clogged with cars. The tunnel would be several miles long and pitch black, and guess who would be hiding in some of the trapped cars? There would be quite a few zombies in there, nicknamed "Morlochs" due to them living and crawling around in this terrifying subterranean stretch of road. Some would be trapped in cars and would attempt to grab the survivors as they went past them, possibly hampering them in case the survivors have to escape from other zombies in the tunnel. Others would emerge silently from under crashed cars and other places and creep up on the survivors...imagine creeping over and between the wrecked cars and hearing, occasionaly, the soft patter of feet, or a suspicious scrabbling sound and finally stopping and turning round to shine the wavering beam of their flashlights on whatever is following them and illuminating a pale, cadaverous nightmarish crawling and gibbering nightmare mass of zombies.
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 6, 2009 7:50:21 GMT -6
Death Match:
I don't know when we could have this, maybe the biker gang or Cantrell City, but our characters could get thrown into an arena and have to defeat savage opponents in order to survive, all in the name of the audience's entertainment. They'd just be given a crappy weapon like a kitchen knife or a piece of wood and then be pitted against sprinting zombies and psychotic gladiators...
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Post by AceTheMercenary on Aug 6, 2009 15:42:47 GMT -6
To elaborate on V's idea, imagine if there were a small (maybe 9-10) group of cannibals living in a shack in the mountains. While our characters sleep, the cannibals could use stealth tactics to knock out the two or three people standing guard in our camp, then steal all our weapons. When we awake, we find ourselves forced to fight the cannibals with primitive weaponry to save anybody they have captured and get our weapons back. ADDITION: It has been decided that this will be merged with Rai's ghost town idea. During the night, the cannibals will come into the town and kidnap the IB, Kate, Frank, Ashley, Alexei, Irina, the twins, and possibly others, as well as take all the weapons. The cannibals will consist of the cannibals from "The Hills Have Eyes" as well as Piggsy ( o.aolcdn.com/gd-media/galleries/596/Piggsy.jpg ). They will live in a house up in the mountains, and will have a dungeon in the basement.
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Post by Veta on Aug 6, 2009 15:54:07 GMT -6
I say we just have regular cannibals.
Like from Texas Chainsaw Massascre.
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Post by Rai Chiller on Aug 6, 2009 16:02:27 GMT -6
Nah, I think Pigsy and the others are fine. Although it doesn't really make a difference.
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Post by cosby on Aug 6, 2009 19:07:00 GMT -6
I say we just have regular cannibals. Like from Texas Chainsaw Massascre. Yeah, the ones from the Texas Chainsaw Massacre were badass, but I think if they actualy had chainsaws when they fought us, it would be quite epic.
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Post by Song Nai on Aug 7, 2009 2:26:09 GMT -6
Geez, Pigsy? That sicko that wore a pig head in Manhunt? That shit was stupid to try and kill him
Anyways, I say zombies that show signs of past life...like the movie Land of the Dead where the zombies are living in a community that could be compared to a living human one. The survivors stumble across this and are surprised to find an actual zombie community
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Basil
New Survivor
Posts: 47
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Post by Basil on Aug 7, 2009 2:34:04 GMT -6
Song wants some of his characters to get kidnapped by the Cannibal Family: -Song -Sukie -Misha -Ying
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Post by AceTheMercenary on Aug 7, 2009 12:16:27 GMT -6
I was thinking, that once the group arrives at Biotech and go through the escape tunnel, they would fight they're way to the top of the main building and hold the leader, Widmore, hostage, and attempt to force him to sign over leadership to Adam. The citizens of Biotech really don't care who's leading as long as they have leadership, and Adam is confident he can convince them he is a better leader.
Meanwhile, Cantrell's army is utilizing three truck loads of zombies by blowing open the main gate, backing the trucks up to the gate, and releasing the zombies into the compound. After a while, our characters will be captured as slaves and taken to Cantrell City (formerly Manhattan island).
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Post by Veta on Aug 7, 2009 18:28:34 GMT -6
Idea. The American government should still be alive somewhere, like the president and secret services. It could be Veta's motivation to kill the president. And to add to this, maybe the government could be helping Biotech stay active or something, just as they had done pre-Z.
(FACT! THEY WANTED COWS.)
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Post by AceTheMercenary on Aug 7, 2009 20:30:22 GMT -6
I thought we decided that all pre-plague government was done for.
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Post by Veta on Aug 8, 2009 15:55:16 GMT -6
They aren't active, and people such as the president have got to be alive.
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Post by AceTheMercenary on Aug 8, 2009 16:50:33 GMT -6
Why? And what motive would V have for killing him?
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Post by Veta on Aug 8, 2009 17:28:22 GMT -6
I made up a motive in my last post, but it's more like the flashback thing.
And I want to kill the president.
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Sylar
Experienced Survivor
The Original Admin
Posts: 183
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Post by Sylar on Oct 11, 2009 10:39:39 GMT -6
As you all know, I've begun the Cantrell City idea, with some slight changes to Cantrell. Rather than a politician, he is more like Randall Flagg from The Stand (without the demonic powers, unless anybody wants him to have them). Arthur Cantrell: Gregory Locke (the balding man on the right): Trashcan Man:
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Post by Veta on Oct 12, 2009 17:56:50 GMT -6
To elaborate a bit on Matt's idea here, I'm thinking we could make some sort of a revenge-filled individual, or at least one taught to be hateful. It should be related to Willamette's incident. Such as, the enemy thinks that the survivors from Willamette are the ones that caused the whole world to go into ruins, or the survivors killed a close relative/friend of his.
I'm basing this on a history about Hannibal. For those who don't know, all this took place during the Roman/some city war, during a Punic War. Hannibal's father lost the battle and raised Hannibal to hate the Romans with all his heart. Hannibal single-handly made a hard time for the Romans in the second Punic war, and this went on for quite a while before the Roman came to capture Hannibal or turn him over to their side. He chose to commit suicide rather than surrender. Perhaps we could adapt this little piece of history to our story.
How? This enemy, I'm just going to call him Hannibal for now, will hate the survivors that had lived through the Willamette incident and had since then holed up in the bunker. Probably, Hannibal could tell if people were a Willamette veteran, since they are more tough and experienced, and a bunker rat since they are more healthy.
Hannibal, with the years living in the Z-Day wastelands and ensuring its natural disasters and living off the land, combined with a hatred so deep he refuses to be with anyone, makes him a dangerous one-man army.
He could make traps for the survivors, using explosives, the land, or the such. Some examples could incluce, but are not limited to: Exploding a leg of a building to collapse, exploding a bridge right under the survivors, exploding a tunnel right above the survivors (Trapping them, elaborating even more on Basil's tunnel idea), exploding something sideways- You get the point. Besides that, Hannibal could travel ahead to settlements and spread hateful rumors about the survivors, or set them into the wrong direction. Hannibal also could cause some disasters, such as setting fire to the survivor's shelter, causing some people to 'hunt' for the survivors. (He's a soothsayer. Heh.) If anyone else could elaborate more on this idea, it would be nice. I think it'll be especially good if the ideas in this thread could be linked together to ensure a sense of flow, and thus, a good story.
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Sylar
Experienced Survivor
The Original Admin
Posts: 183
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Post by Sylar on Oct 14, 2009 9:30:00 GMT -6
That's a good idea, V. Hannibal can also be related to the minefield idea.
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Post by cogs on Oct 14, 2009 16:14:18 GMT -6
We need to figure out WHO it is. Think everyone. NOW!
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Post by Veta on Oct 14, 2009 16:27:57 GMT -6
What do you mean?
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