Post by PirateWolf12 on Sept 23, 2011 7:30:01 GMT -6
Alright gutter sluts and bubble butts, it is I, Aussie, full of creativity and crow after playing some Lonesome Road. Well, say what you want (please don't) but I really liked the setting. I guess mainly the earthquake ravaged post apocalyptic city and the skyway towering over it and snaking through destroyed building. It reminded me of my sexual lemon.
Anyway, I was also reminded of Rie-s filed down fang teeth and pink bouncy hair and show tunes and was reminded of my wasteland world for the Sims 3.
So, here's my idea for it:
- Desert wasteland landscape.
- Several rivers running through.
- A mod disabling all cars, if possible.
- Redo the road texture to something more warn and in disrepair.
- Dying trees for all!
Settlements:
Major:
- Located north, far from the city ruins out in the desert. It is mainly ghetto, surrounded by a large wall. In the middle is a towering upperclass apartment building.
- Black City: A small island with numerous dark and dreary Gothic buildings, it is located North of the strip and suffers problems with radiation. Surrounding the rivers around the island will be more endless mazes of ruins.
- The Strip: A small strip of casinos, hotels, and shopping malls on the west side of the map. It's overseen by some omnipotent presence and treated like a holiday destination by wealthy people from the better wastelands far West.
Small
- Arefu: A small farming settlement with the majority built on top of a crumbling freeway bridge.
- Frenchville: A small cluster of houses enclosed by a barricade of refuse, on the brink of collapse from raiders.
- Liberty: A remote town on the main highway that is beginning to prosper with it's delivery businesses and hotels.
- Craterside: A decent sized community built around a crater with an undetonated bomb in it.
- Everglow Rails: An old rail yard and factory with a large population of raiders and other undesirables, located in the north mountains, somewhat close to Craterside.
Tribal villages:
- Dry Wells: Located on a small promontory off the river
- Sulik Valley: Home to two fighting tribal gangs in a valley.
Small single lots:
- Republic Of Gabe Bar: A small farm with one family.
- Numerous other little inns and trading spots.
Abandoned:
Middle City: A city far west, most of it destroyed by earthquakes and constant raging hurricanes. Hard to get to, basically abandoned besides a few fearless gangs, mutants, and ghosts. Will have a large stretch of highway through it.
- City Ruins: The large maze-like ruins that are basically abandoned and stretch the entire East-side of the map, from the Strip (located South) to Black City (located North).
Vaults:
- A couple, probably two at the most. Not sure what theme to give them.
Thoughts?
Anyway, I was also reminded of Rie-s filed down fang teeth and pink bouncy hair and show tunes and was reminded of my wasteland world for the Sims 3.
So, here's my idea for it:
- Desert wasteland landscape.
- Several rivers running through.
- A mod disabling all cars, if possible.
- Redo the road texture to something more warn and in disrepair.
- Dying trees for all!
Settlements:
Major:
- Located north, far from the city ruins out in the desert. It is mainly ghetto, surrounded by a large wall. In the middle is a towering upperclass apartment building.
- Black City: A small island with numerous dark and dreary Gothic buildings, it is located North of the strip and suffers problems with radiation. Surrounding the rivers around the island will be more endless mazes of ruins.
- The Strip: A small strip of casinos, hotels, and shopping malls on the west side of the map. It's overseen by some omnipotent presence and treated like a holiday destination by wealthy people from the better wastelands far West.
Small
- Arefu: A small farming settlement with the majority built on top of a crumbling freeway bridge.
- Frenchville: A small cluster of houses enclosed by a barricade of refuse, on the brink of collapse from raiders.
- Liberty: A remote town on the main highway that is beginning to prosper with it's delivery businesses and hotels.
- Craterside: A decent sized community built around a crater with an undetonated bomb in it.
- Everglow Rails: An old rail yard and factory with a large population of raiders and other undesirables, located in the north mountains, somewhat close to Craterside.
Tribal villages:
- Dry Wells: Located on a small promontory off the river
- Sulik Valley: Home to two fighting tribal gangs in a valley.
Small single lots:
- Republic Of Gabe Bar: A small farm with one family.
- Numerous other little inns and trading spots.
Abandoned:
Middle City: A city far west, most of it destroyed by earthquakes and constant raging hurricanes. Hard to get to, basically abandoned besides a few fearless gangs, mutants, and ghosts. Will have a large stretch of highway through it.
- City Ruins: The large maze-like ruins that are basically abandoned and stretch the entire East-side of the map, from the Strip (located South) to Black City (located North).
Vaults:
- A couple, probably two at the most. Not sure what theme to give them.
Thoughts?