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Post by AceTheMercenary on Aug 7, 2013 12:29:21 GMT -6
Because I was bored and wanted to try something different, here's a CYOA set in the world of Half-Life 2. It will involve headcrabs, headcrab zombies, crowbars, and a lot less Gordon Freeman than you'd probably expect, but oh well. We'll see where it goes.
Ravenholm.
Once it was little more than a peaceful, prosperous mining town in the days before the Combine, its inhabitants well-meaning if slightly rugged and uneducated, bringing out a fair amount of mineral wealth daily. It was a place that seemed forgotten by time even before the rise of the Combine, but doubly so afterwards, as the entire town was soon abandoned, its citizens relocated to other areas throughout the world -- mostly to the dreaded City 17.
However, this would not be the end of the town's life, as years afterwards, refugees lucky enough to escape the Combine's grasp would flock to the town, looking to join up with the underground resistance movement.
You are one such refugee. Valuing your freedom enough to stake your life on it, you joined with a group of likeminded individuals and were lucky enough to be the one to survive as those who fled with you died all around you, whether during the initial escape at the hands of fellow humans in City 17 or being picked off by the horrible creatures that lurked in the wasteland, such as the mighty and feared Antlion. Having made it to Ravenholm you were surprised to find a decently inhabited town that quite willingly took you in, nursing you back to health from your injured and disheveled state. You took the accomodations happily, before settling down into your new 'normal' life of constantly looking over your shoulder and wondering when the Combine would find this last sanctuary of human rebellion.
To your surprise, however, Ravenholm remained under the radar for quite some time, despite being relatively close to City 17. The Combine either hadn't known or was content to ignore you and your compatriots for that time period, until one fateful day when they finally decided to crack the whip.
You had been in a small building designated as the local cafe when the shells had finally dropped, and had been just about to get ready to run home when a mob of disgusting little creatures known as Headcrabs had crashed through the window, making quick work of the former patrons all around you as you escaped through the kitchen. While you are still alive and out of immediate danger at the moment, staying on the street would be unwise, so you fall in with a group of survivors, hoping that the headcrabs lacked pack mentalities but also hoping that one would potentially attack one of them and not you. Having risked it all to escape from the long arm of the Combine, you were not about to throw your hard work away being a hero.
This proves to be a somewhat bad idea, however, as the street you are traveling down is fairly narrow, and standing in your way is an extremely obese man, his massive form bouncing with every step.
"Fuck this!" Having no time for this, you take the initiative and shove past the blob, putting all your weight into a tackle and bowling over both the fatty and several people alongside you, much to their dismay. Screw you people. The mountain of blubber bounces off the sidewalk several times, rolling over several downed people and breaking their bones before coming to a complete halt, where he is promptly ambushed from the nearby alleyway by a venomous black headcrab before he can recover, thereby sealing his fate.
Now that you have room to maneuver, you quickly take advantage of it, breaking free of the crowd behind you as the headcrabs slowly pick them off one by one. You know that there is no guarantee whether you are the next target of the foul creatures, so getting off the street and finding some form of a weapon to defend yourself is a necessity, but where can you go from here? The town will no doubt be completely overrun shortly enough, and there are no vehicles in working order, so escape is not feasibly possible at the moment.
Vitality: 100% Inventory: Nothing Entourage: Nobody
A) Take cover in a nearby building, it's the most logical choice but there is no guarantee that you aren't walking into yet another danger zone
B) Incite even more panic in the crowd and then run like hell, you'll look like an asshole but it might keep the headcrabs from focusing on you personally
C) A pair of women nearby seem oddly calm despite it all and are running with purpose, perhaps you should follow them a bit and see if they have a destination in mind
D) You recognize someone in the crowd you never really liked, so grab a human shield, bait would be priceless in such a dire situation
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Post by Veta on Aug 7, 2013 19:01:23 GMT -6
I say C. Chicks, and cool-minded during a headcrab revolt, too!
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Post by Slayer_22 on Aug 8, 2013 20:07:34 GMT -6
A
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Post by Tbone on Aug 8, 2013 22:47:41 GMT -6
C for me.
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Post by AceTheMercenary on Aug 9, 2013 12:15:06 GMT -6
Realizing that you have no particular destination in mind to flee to at this point, you decide to follow the people who actually might; namely the two women a fair bit ahead of you. Making sure that your immediate area is, thankfully, relatively headcrab-free, you fall into step behind them, beginning to take a few notes about their appearances as you do so.
The first is a brunette with nicely tanned skin and appears to be a resistance soldier, wearing a pair of black jeans and a grey hoodie jacket, with a pair of leather gloves and kevlar vest completing the ensemble. Strapped to her left arm is a white cloth with a bright red lambda on it, marking her out as a field medic of some sort.
By contrast, the second woman has bright blond hair that shines in the sunlight and very pale skin, and is garbed in the dress of what you can only guess to be a scientist or doctor of some sort, white coat and all. She is running barefoot for reasons not quite known to you, though you chalk it up to her possibly wearing heels prior to the attack. She also appears to be a fair amount older than the soldier running beside her, though she doesn't seem to be older than at least her late thirties, perhaps early forties.
You are unable to really observe them further, however, as they veer off sharply to the right, ducking into an establishment that you remember had been designated as the local health clinic, a nightmarish place of suffering in itself due to a lack of surgical tech and medicine in general. You find it very ironic that it will become your refuge in such a dangerous situation, but you don't really have enough time to ponder that fact as you follow the two women inside. They both give you a strange look but don't have time to question why you followed them as two headcrabs slam into the door behind you and bounce off.
"We should barricade this door." You tell them, propping yourself up against the door to keep it shut with your weight. Though small, these creatures were surprisingly strong -- at least en masse -- as the door shakes behind you with every thud against it.
"With what, exactly? There's nothing strong enough here to hold off an entire horde of those things." The brunette questions, hardened brown eyes seeming to stare a hole directly through you. "Uh..." You pause as the door rattles once again. "Shit. Tables, chairs, whatever you can find. We can make a temporary solution for now unless someone else happens to have a better idea." The soldier doesn't seem particularly impressed by your idea, but she doesn't really complain as there's little else anyone can do at the moment.
In short order the door is blocked by a makeshift barricade, and it stops rattling soon after as the headcrabs seem to give up. You contemplate barricading the two windows nearby in the waiting area, but the woman in the lab coat assuages your worries somewhat, explaining quickly that the windows were bulletproof and reinforced by choice, and there was likely no way for the creatures outside to get in that way. You still lower the blinds and close them, however, for peace of mind if nothing else.
Now that your safety is assured, at least for a little while, you take the time to observe your surroundings. The clinic is very cramped and somewhat poorly designed, the waiting area you are currently standing in taking up a vast majority of the building's space. The offices are located through a door at the back of the room, and there unfortunately doesn't seem to be a back door, though you are unsure of this aspect at the moment.
Your two unexpected companions take their own positions of choice in the room, the soldier lifting herself up and having a seat on the service counter, while the doctor acquires an unused padded chair for herself. Both are eerily quiet, so you decide to take the opportunity to speak.
"Seeing as it looks like we could be stuck here for a while, why don't we go ahead and break the ice? What's your names?" You ask, shaking off the feeling of nervousness that usually comes with meeting new people. "I'm Doctor Alyssa Roark. This is actually my clinic. It's a pleasure to make your acquaintance." The blond woman in the lab coat replies professionally, though she does not smile nor stand up, but you don't think much of it. Perhaps her feet merely hurt from a somewhat long period of running barefoot on the tarmac.
"Anastasia Axoacatzin." The soldier replies coolly, not even bothering to look you in the eye. "Interesting last name, there. What is it?" You continue questioning, not wanting the conversation in the room to die off. "It's Nahuatl. Aztec. One of the few things my father gave me." She doesn't really seem to share your interest, however, and the conversation dies a painful death.
The opening of a door and the clack of heels against the tile floor draws your attention to the back of the clinic, however, as two clearly hispanic females step into view, each dressed similarly to Alyssa in white coats but they are wearing a bit more exotic garments than one would normally find in Combine controlled areas.
"There you are, Doctor Roark! We were worried about you." The seemingly younger of the duo exclaims, giving the older woman a hug. As she does so, you can't help but notice that her dress shirt has more than a few buttons undone for whatever reason, showing off a fair bit of cleavage. You don't let your eyes linger for very long, however, lest you make a scene and risk getting thrown out.
"Are you injured, Doctor Roark?" The woman asks, eyes glancing her up and down for any sign of scratches or other things amiss. "No, I'm quite all right thanks to Anna there," Alyssa gestures to the soldier, who merely snorts in response. "But thank you for inquiring, Cynthia. Has my daughter made it here yet, Isabella?" She asks, and you can't help but note the crestfallen look on her face as the identified woman shakes her head in the negative.
"No, ma'am. But I'm certain she's just fine, wherever she is," Isabella glances to you and Anastasia next. "What about the two of you? If you're injured, I can have a look at you. We don't have many resources here, but we can at least offer a painkiller or two." She questions. "I'm fine." Anastasia responds simply, not offering a word more.
"I think I'll live. No lasting damage, if there is any." You tell her, causing her to give you a nod. "I'll be in the back, if anything changes. Come on, Cynthia. I could use a hand figuring out what we've got left." Isabella tells the other woman before turning on her heel and briskly walking out of sight. Cynthia catches your eye for a brief moment and sends you a quick wink before following her friend, allowing you to watch the not-so-subtle sway of her hips as she disappears.
As the area quiets down, you realize something disturbing. The screaming on the street that you had previously heard is gone entirely. Out of morbid curiosity, you peek through the blinds of the window, eyes widening somewhat as you find yourself staring directly at a headcrab. This one, however, has attached itself to the head of a human, the body of which is now covered in blood. The chest cavity has been split cleanly in two, exposing the squishy organs contained within, the broken bones of the ribcage sticking out like a set of broken yet razor sharp teeth. The skin on the hands had completely melted away, revealing bones that had been changed by the headcrab's unknown biological process to become sharpened like claws.
The zombie moans loudly but doesn't seem to notice as you quickly drop the blinds and stumble away, its shadowed sihlouette disappearing as it stumbles away into the street. "Good god..." You remark, earning a few glances from those still in the room. You had always heard the stories of headcrabs and what they did to their hosts, but now it was staring you in the face and you had no real idea as to how to react.
Regaining your composure somewhat, you take a deep breath and exhale slowly, before beginning to think about what your next option could be. The clinic is defensible enough for now at least, but you and your fellow survivors don't really have much of a plan should something go awry. All the same, however, there is little you can do at the moment except perhaps check on some of your companions.
Vitality: 100% Inventory: Nothing Entourage: Anastasia Axoacatzin (100%); Alyssa Roark (100%); Isabella Keyes (100%); Cynthia Velasquez (100%)
A) Go and speak to Isabella, you have no injuries but she seems to have a level head on her shoulders and might have some idea of how you can proceed from here
B) Find Cynthia, she seemed interested in talking to you moments ago before Isabella stole her away
C) Speak to Alyssa, she apparently has a missing daughter and could perhaps use a word or two of encouragement
D) Try talking to Anastasia again, she didn't seem to be overly interested before but maybe she was just set on edge by the sudden Combine attack
E) Search the clinic for a weapon of some sort, your hands likely won't be very effective against what's prowling the streets right now
F) Barricade the area a bit more, there's still some chairs and things left over that you could possibly use
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Post by Tbone110 The Amurican Bastard on Aug 9, 2013 12:39:54 GMT -6
I'm going to go with E, B, and C. In that order.
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Post by Bastion on Aug 9, 2013 16:04:10 GMT -6
Hmm, I believe I will have to choose E, B, C.
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Zomby Wulf
Experienced Survivor
I Only Do *Redacted*
Posts: 145
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Post by Zomby Wulf on Aug 11, 2013 3:06:36 GMT -6
A, B, C, D,
In other words, talk to all female companions in an effort to further bone down with each of them.
But if we're only picking one, then B.
Everybody else picked 3 so I don't know. That's like more then half.
Mathcore.
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Post by Veta on Aug 13, 2013 14:14:13 GMT -6
I'm going with what Rai said.
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Post by AceTheMercenary on Aug 13, 2013 16:11:21 GMT -6
Feeling a bit shaken up by the horror you were almost standing face to face with seconds ago, you suddenly feel as though a weapon in your hands would give an invaluable sense of security right now. Leaving your current post, you proceed from area to area, searching for anything that could possibly be of use and shooting Anastasia an envious glare as you see her pull a 9mm out of a holster on her hip and begin cleaning it.
A search of the waiting area yields no positive results, so you move on to the areas you have not yet explored, going from room to room and finding next to nothing outside of a rotten 2x4 that likely wouldn't last beyond the first hit. As you enter the final room on the right, however, you find a bright red toolbox seated atop a mountain of delapidated cardboard boxes. Ordinarily you would have ignored it, but these were dire times, and an unknown force seems to be compelling you to take a look inside.
You quickly pop open the top of the box and stop in awe of what you find. Contained within is a lovely red crowbar, forged in the finest steel available to mankind. You take the repurposed hardware from the toolbox and test the heft of your new weapon, feeling slightly unworthy of the opportunity to wield such an incredible thing. In fact, you are so stricken by the crowbar's glory that you nearly tune out Cynthia as she pokes her head around the corner and greets you.
"Oh. Hey." You offer meekly, scratching the back of your head. She had been able to sneak up on you fairly easily, something that you secretly vow to never allow to happen again. Had she been one of the creatures outside there is no doubt you wouldn't have survived this particular encounter.
"You okay?" Cynthia asks, sounding genuinely concerned. "Oh, yeah, I was just... Uh..." You curse yourself as her facial expression conveys more and more amusement at your fumbling words. "I'm fine, yeah. Just still a little shaken up is all. This is a lot for me to take in." You finally manage to form a coherent sentence, the moment of nervousness having passed over now.
"Yeah... This really ranks up there in the five shittiest situations I've ever been in." You chuckle in appreciation at her small attempt at humor, realizing, quite sadly, that you have yet to laugh the entire day. "Care to share any of the others? No offense, but I could use a good laugh. Even if it's at someone else's expense." You ask nonchalantly, though she gives you little more than a grin. "I might, if you stick around long enough. By the way, are you settling in okay? I hope my cousin didn't rattle you too much. She takes herself very seriously." Cynthia asks as you step out of the room, shutting the door behind you.
"No, she's fine. I like that she seems to be level-headed despite everything that's transpired. We could use a few more people like her." You reply. "Heh. Don't speak too soon, you might regret those words when you realize how authoritative she is." Cynthia tells you, giving you an innocent wink when you raise an eyebrow at her revelation. You shrug it off, chalking it up to being some form of inside joke that you probably won't understand for a while. "So what do you make of all this, Cynthia? I wouldn't mind hearing your input." You change the subject, deciding that it's your turn to ask a question. Cynthia brings a hand to her face, tapping a single finger on her chin as though she is deep in thought.
"What do I make of it? Hmm... Difficult to say, really. I think we all realized that our little hideaway wouldn't stay hidden forever. But I didn't think the Combine would resort to using headcrab shells against us. Usually they're not this lazy." She replies. "Yeah... Last I checked they liked to shoot you in the face personally. Well, I'll let you get back to helping Isabella. I should probably go back and check on everyone else." You tell her, making a move to head back to the waiting area.
"Sure. Let me know if you need anything else." Cynthia gives you a quick smile and waves at you before disappearing around the corner. You return to entrance of the clinic, and are pleased to find that everything is still in order, the barricade is still in place and everything seems to have calmed down slightly. You find Alyssa still seated in one of the chairs, though she appears to have gotten up and found another pair of shoes during your absence. Deciding that she could potentially use a few words of encouragement, you have a seat next to her, setting your crowbar down in the chair beside you.
"Excuse me, ma'am, but --" You begin, but the older woman waves your politeness off with a laugh. "I'm not quite that old yet, dear. Just call me Alyssa." You give her a friendly smile, taking her correction in stride. "Fair enough. But you said you had a daughter earlier, correct? Is everything all right?" Alyssa nods, her expression becoming slightly saddened. "Yes. I was married once, to a soldier named Michael Roark. We met by complete accident on vacation one day in Italy of all places and I just knew he was the one for me. And soon enough, I was blessed with a beautiful daughter," Alyssa reaches into one of her lab coat's pockets, pulling out a picture of a pretty girl with blond hair and green eyes and handing it to you. "This is her. Her name is Alessandra, but everyone calls her Alex."
You take the picture from her carefully, making sure not to dirty it with too many of your fingerprints as you examine it. The girl is very pretty, but doesn't appear to be much older than 18. "Heh. I can see the resemblance. Is she here in Ravenholm?" You ask, handing her the picture back. "Yes, we both fled City 17 together. She was supposed to meet me here if anything serious happened, but she hasn't shown up yet."
"I see. Well, don't worry. If she's out here, we'll find her as soon as we can." You give Alyssa a reassuring smile, but are unable to say anything more as you hear what sounds like the ceiling collapsing in the back of the clinic, followed by a scream from one of the latinas and the sounds of a fight erupting.
You leap up from your chair, crowbar in hand as you prepare to rush to the back when what was once the entire front entrance of the clinic practically disappears, sending bits of broken chairs and pieces of the wall everywhere. You shield your face from the carnage, feeling the ground rumble beneath your feet as a monolithic zombie marches into the building, several feet taller than you, no less than five times as fat, and with a torso absolutely covered in no fewer than five black headcrabs. You have a sinking feeling that this is the incredibly obese man you pushed over in the streets earlier, probably not your best decision in life as it has returned and is now staring you in the face. Your grip on your crowbar tightens as you can see a small horde of regular headcrab zombies also approaching the building. You also have no idea what has happened to Isabella and Cynthia.
Vitality: 100% Inventory: Crowbar Entourage: Anastasia Axoacatzin (100%); Alyssa Roark (100%); Isabella Keyes (100%); Cynthia Velasquez (100%)
A) Have someone create a distraction in the front to buy the others time to escape, it is dangerous but could get everyone else out of harm's way
B) Have everyone retreat to the back of the clinic immediately, there's no time to lose and you want to distance yourself from these creatures as much as possible
C) Abandon the women entirely and save yourself, you're not sure if you want to do this but the situation looks quite hopeless
If you choose A, who will pose as the distraction?
1) You will handle it yourself, you're decent in a brawl and feel that you have the best chance in this situation
2) Permit Anastasia to do it, she does have a firearm and she seems tough enough to handle the brute standing before you
3) Tell Alyssa to handle it, she might surprise everyone
Do choose carefully, there's plenty of things that can go wrong in this scenario.
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Post by Tbone on Aug 13, 2013 19:22:59 GMT -6
B for me.
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Post by Bastion on Aug 14, 2013 21:15:30 GMT -6
This turn of events calls for a bold reaction, A 2 is in order.
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Post by Rai Chiller on Aug 14, 2013 23:45:44 GMT -6
I'm going with what Rai said. I didn't say anything but I'm flattered regardless.
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Post by Song Nai on Aug 24, 2013 22:41:38 GMT -6
B
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Post by AceTheMercenary on Sept 4, 2013 12:54:46 GMT -6
"Oh hell." You swear beneath your breath as the monster standing before you advances further into the clinic, easily able to infer the deadly intent behind its slow, methodical march. As it no longer has any skin on its torso, you can see the hard, thick sinew of its muscles stretch and contract in the areas not covered up by black headcrabs, and it is at this point that you realize that not a single person in the room at the moment stands even a slight chance of engaging this thing in combat.
"Fucking run! Go!" You push the women to retreat to the rear of the clinic, probably the smartest thing you've done all day considering one of your former mistakes is now staring you in the face and looks quite ready to break you in half. The two quickly scramble down the hallway, and as you are about to follow, the brute grabs two of the black headcrabs on its torso, one in each hand, ripping them free from its body with an audible fleshy tearing sound before flinging them both at you like makeshift projectiles.
The first one flies just over your head as you barely manage to duck beneath it, one of its sharp appendages skirting through your hair. The second one hits much closer to home, however, and blood fills your vision momentarily as one of the headcrab's legs slices across part of your face, cutting upwards across your right cheek and grazing one of your eyes before slicing into your brow. Your vision immediately goes dark in your right eye as you fall backwards, the force of the hit causing you to do a complete set of backflips on the floor, finally coming to a stop on your hands and knees several feet away and miraculously keeping ahold of your crowbar.
You press a hand to your face as several thin ribbons of blood run down your cheek, a harsh, burning sensation overtaking your senses as you get to your feet. You have no idea how bad the damage is at the moment, but all the same you are thankful that the headcrabs were unable to latch onto your face entirely. The black headcrabs both lay dead behind you, the sheer force of which they were thrown had evidently been enough to kill them immediately.
You find that you have bigger problems, however, as the giant roars at you before charging forward with a surprising amount of speed given its size, its massive form bouncing with every step. You quickly get to your feet and run, quite desperate to put some distance between the brute and yourself. As you reach the back of the clinic you find a shocked Cynthia and a blood-drenched Isabella, though a quicker investigation reveals that very little of it is hers, as a dead headcrab zombie with entirely flayed skin lies dead at her feet, a bloody scalpel gripped tightly in her hand.
Nobody has any time to say anything, however, as the brute decides to make a return at that point, nearly charging straight into you. Surprisingly, this works to your favor, as it is unable to stop itself when you duck beneath its sluggish attempt at a clothesline and crashes through the entire rear of the clinic, conveniently making a new exit for you and your companions and damaging itself in the process.
"Through here! There's a fire escape on the building behind us, we can escape that way." Isabella takes the reins once again, whipping open a nearby door and ushering everyone through and out onto the streets outside. You quickly spot the fire escape, but the ladder is pulled up and locked in place. "Now what? We can't just stand around here and wait for them to find us." Alyssa asks. Unable to accept this turn of events, you run over to the fire escape, leaping up and just barely managing to grab the bottom rung of the ladder.
Pulling yourself up with a bit of difficulty (you silently make a vow that upon surviving this you will start a workout regiment in earnest) through upper body strength alone, you smash the lock on the ladder with your crowbar in one fluid motion, before plummeting to the ground and landing hard on your back as the ladder gives way, allowing the rest of your companions to climb up ahead of you before finally doing so yourself, pulling the ladder back up behind you to completely ensure that none of the zombies are able to follow you up before finally breathing a heavy sigh of relief.
"Are you okay? What happened to your face?" Cynthia is by your side rather quickly, moving your hand away from your face to examine your wound. "Headcrab. Our big friend decided to throw some at me and it clipped me in the face." You allow yourself to enjoy the feeling of softness that her hands bring despite the stings of pain as she probes at your cut with her fingers. You jerk away from her touch with a grimace, however, as she attempts to open your tightly shut eye.
"I'm sorry, I didn't know," Cynthia apologizes, taking a step back. "But it looks like your eye is somewhat damaged." She makes a move to take another look, but you wave her offer of help off. "It's fine, it's only a scratch. Right now we should probably keep moving though, I don't feel like fighting round two at the moment." Isabella nods her head, as does Anastasia. "You're right. Looks like the only way for us to go is up right now, let's get moving." Unabashed, Isabella takes the lead once more, going up the staircase. Everyone else shares a quick glance between each other and a collective shrug, not exactly opposed to the plan.
As they reach the second floor, however, things go to hell rather quickly. As Isabella reaches the platform above them, her back turned nonchalantly to the window behind her so as to continue up the stairs, another headcrab zombie with flayed skin explodes through the glass and grabs the latina's shoulders, pulling her back with inhuman strength. You stagger backwards on the stairs in surprise, nearly falling backwards entirely and knocking over your entourage in the process, though Anastasia's surprisingly strong hands keep you on your feet as the two of you are showered in bits of broken glass.
As quickly as she was attacked, Isabella seemingly transcends the mortal plane and disappears entirely, as she is now no longer there. "Isabella!" You hear Cynthia's voice as you rush to the now destroyed window, sticking your head inside and looking for any sign of life, but the entire building seems vacant -- of life, light as the power seemed to currently be out, and even furniture.
Vitality: 87%. Several cuts on your face due to a previous headcrab attack. Damage to your right eye forces you to keep it shut tightly to prevent rather excruciating pain. While this does not affect your close combat ability, any choices involving a gun will suffer a penalty to aiming should you be the one using the firearm.
Inventory: Crowbar
Entourage: Anastasia Axoacatzin (100%; 9mm pistol with two full clips of ammunition)
Alyssa Roark (100%)
Cynthia Velasquez (100%)
Isabella Keyes (90% for now, armed with a scalpel)
A) Rush into the building and pursue Isabella personally, she's doomed if you don't get to her quickly
B) Abandon the latina, you know you have to keep moving to escape the zombies swarming the ground below
C) Tell Cynthia to follow Isabella, you will stay behind with the others and wait for them
D) Ask Anastasia and Alyssa if they wouldn't mind going after the latina, Anastasia has a gun and could likely keep an eye on Alyssa while you stay outside and make sure Cynthia doesn't do anything drastic
E) Have everyone follow up the fire escape, it will be slow going however
Be warned about A, it will involve you leaving everyone behind on the fire escape, but it may be necessary to rescue Isabella.
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Post by Tbone110 The Amurican Bastard on Sept 4, 2013 15:30:08 GMT -6
A, I feel the risk is necessary this time.
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Post by BastionCon on Sept 5, 2013 8:10:22 GMT -6
I meant to say D previously, this is a situation for a properly armed and trained soldier. I'll assume Anastasia is a proper soldier and not simply a volunteer for the rebels.
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Post by Slayer_22 on Sept 5, 2013 18:39:34 GMT -6
b
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Post by Rai Chiller on Sept 5, 2013 22:05:51 GMT -6
A. NO MEXICANS LEFT BEHIND.
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Post by Song Nai on Sept 10, 2013 14:02:30 GMT -6
A
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Post by AceTheMercenary on Oct 5, 2013 12:42:23 GMT -6
"You girls stay here, I'm going in." You quickly shatter what few sharp shards of glass remain on the window with your crowbar, clearing a path before diving inside the building. Your ears strain for any sounds of life within the room as you swiftly move through, checking every nook and cranny for any signs of Isabela or her abductor. Unfortunately, the building appears to be just as empty on the inside as it looks from the outside.
"Isabela?" Despite being barely above a whisper, your voice still sounds painfully loud to you as it echoes off the walls. A soft thump answers you from a shadowed corner of the room, and you turn to face it, tightening your grip on your weapon. "Isabela? That you?" You frown heavily as a headcrab zombie emerges from the shadows, lumbering toward you with deadly intent. "Damn it, I don't have time for this. Get out of my way!" You duck beneath the first swipe of its arms and crash the zombie's head in with the sharp end of your crowbar, obliterating the parasite and killing the host by proxy. Ripping your weapon free, you allow it to drop to the floor and continue further into the building, coming to a hallway filled with an annex of rooms.
"Really? Of all the damned luck, she could be in literally any of these rooms!" You curse your complete and utter lack of luck, which appears to have become something of a running theme for you thus far, before starting the unforgiving task of opening every door and looking inside. Despite realizing that this is probably a bad idea, you feel as though you have no choice in this situation, as surely Isabela would do the same for you if the roles were reversed, right?
A loud crack coming from one of the final rooms in the hallway reaches your ears, prompting you to investigate immediately. You rush to the door and break it down with a well-placed kick in one fluid motion, crowbar ready to meet any threats that might come your way. Inside, Isabela is busy finishing off a headcrab zombie by driving her heel directly into its skull, nary a scratch on her save a torn sleeve of her coat.
"It certainly took you long enough," Isabela observes dryly, wrenching her foot free from the headcrab and leaving it to die on the floor. "I'm lucky it was stupid enough to wander into such an enclosed space." You are well aware that your jaw is hanging open somewhat, wondering just how it was possible for a simple doctor to be so tough. Then again nobody hiding under the radar of the Combine and living to tell the tale was particularly weak; indeed, you yourself had picked up quite a few skills during your time in this wasteland and had killed a few more people than you'd care to mention at this particular moment.
You are shaken from your thoughts as Isabela confidently strides out of the room, promptly leaving you behind to go rejoin the others. "Ugh... Some things never change." Resting your crowbar against your shoulder, you follow her out, stepping over the bodies of the dead zombies as you do so.
"...really now? Okay. Let's take a moment to rest here. We should be safe for the moment at least, but afterwards we should proceed to the roof and assess how far the infection has spread." You catch Isabela state once rejoining the group, everyone you left behind on the walkway seemingly unharmed. Once everyone is in agreement, the group disperses amongst themselves, seemingly desiring a few moments of peace and quiet.
However, despite your presently safe surroundings, this building does not seem particularly defensible in any way. You can't help but feel as though you'd be better off continuing on before more trouble -- like, say, the hulking behemoth that you previously almost lost an eye to -- decides to rear its ugly head once again. Though you have little doubt as to whether or not Isabela knows what she's doing, you can't help but feel uneasiness settling in the pit of your stomach.
After everyone has settled into their prefered positions, once again you find yourself with little to do apart from speaking to your companions.
Vitality: 87%. Several cuts on your face due to a previous headcrab attack. Damage to your right eye forces you to keep it shut tightly to prevent rather excruciating pain. While this does not affect your close combat ability, any choices involving a gun will suffer a penalty to aiming should you be the one using the firearm.
Inventory: Crowbar
Entourage: Anastasia Axoacatzin (100%; 9mm pistol with two full clips of ammunition)
Alyssa Roark (100%)
Cynthia Velasquez (100%)
Isabella Keyes (85%; scalpel)
A) Check in on Isabela, though she seems to be no worse for wear despite her sudden attack, you feel that maybe you should at least attempt to establish some sort of a friendship with her
B) Cynthia seems to be trying to catch your eye once again from the couch she has taken over, perhaps you should go see what she wants
C) Alyssa looks pretty shaken from having to suddenly flee the clinic, perhaps you should check in on her and make sure everything's all right
D) You haven't really spoken to Anastasia at all since everything got started, maybe it'd be a good idea to get on friendly terms with the only person that has a gun right now
You can choose up to three choices here, so pick whoever you'd like to see some characterization of the most.
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Post by Tbone110 The Amurican Bastard on Oct 5, 2013 12:49:05 GMT -6
B, A, and C in that order.
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Post by BastionCon on Oct 6, 2013 20:29:20 GMT -6
A, B, and C.
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Post by Slayer_22 on Oct 21, 2013 1:26:07 GMT -6
d, b, a. that order.
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