Post by Rie (CSF) on Feb 18, 2015 1:28:46 GMT -6
Just like Sims 3, I will be making Sims for people in the forum, but this time it will be a little different. I'm going to be making Sims of characters in the latest RP that has revived our sleepy forum, Tourist Attraction. So below, I will list the (current) traits available in Sims 4, as well as what I want you to give me information for to make the Sim as much like your character as possible.
I will post pictures of this Sim, but I will not actually post updates or play in this neighborhood until EAxis/EA+Maxis, the Company(s)/Merged companies release Story Progression, which will allow these families, even when not played, to advance in their careers, get married, get divorced, have babies, find love, and basically anything else The Sims 3 Story Progression allowed Sims in town to do without player intervention.
There haven't been any official announcements on when they'll be adding Story Progression, but my guess is that it will be added in their first expansion called Get To Work, which is being released in April, but I won't be getting it right in April because they're asking like $39 dollars for it and I'm a stingy bitch. So unless anyone wants to send some cash my way, I'm waiting for a sale before I purchase it.
Choose Your Appearance
I need you to tell me what you want your Sim/character to look like. Hair color, hair, eye color, body type, body shape, clothing, accessories, etc. I will try to get as close to what you request as I can, but with clothing, the Sims 4 devs made the genius decision to take away the color wheel and just give you a few different variations of the outfit to choose from, so I may have to just choose the second best one. With hair, modders sometimes don't assign default hair colors or exact hair colors to their custom hairs, so I may have to use a color that is close to what color you want. But I will try my best. If you have a picture of a person you want to model your character off of, please include it in your post and I will use it when making your character.
I've actually come across a place that shows all of the clothing items in the base game, so I'll leave the link here if you wanted a better idea of what clothing items I had to work with. If you see a clothing item you like, or want me to use on your character's Sim version, either describe it, or say what row, then what column. So for instance, let's say you wanted one of the full outfits in the first row, second column. You'd either say it was "a full outfit, first row, second column" or "full outfit, 1-2." The link to the article containing all of the clothing items is here.
Choose Your Traits
While limited right now, perhaps by the time Story Progression is introduced, this section will be expanded with more traits to choose from. In the meantime, you can just choose placeholder traits, or traits that are the closest thing to what you think your character would have to an actual trait of theirs.
Choose 3 from the list below.
Choose Your Aspiration
Aspirations are life goals, but not the same as they were in Sims 2 or 3. Once a Sim completes their Aspiration, they are free to pursue another one. They are even free to change it at any time, but this only happens when the Sim is player controlled. Upon completing the Aspiration, the Sim earns a related Trait. Aspirations marked with a * are from Outdoor Retreat, a Stuff Pack I do not own yet, but plan to get.
If on the offchance your sim manages to complete their aspiration their own without me controlling them (depends on how EAxis manages Story Progression options) I will ask you to pick another Aspiration if the Sim does not automatically pick one for themselves.
Choose Your Job
What job do you want your character to have? Below I will list the jobs available in the default game, but also the jobs available in Get To Work, marked with a *. I will update this thread when the game either adds more careers or I get expansion packs or stuff packs that add more careers.
Astronaut - Space Ranger and Interstellar Smuggler Career Branches.
Athlete - Pro Athlete and Bodybuilder Career Branches.
Business - Management and Investor Career Branches.
Criminal - Boss and Oracle Career Branches.
Culinary - Chef and Mixologist Career Branches.
Detective * - Career Branches Unknown.
Doctor * - Career Branches Unknown.
Entertainer - Musician and Comedian Career Branches.
Painter - Master of the Real and Patron of the Arts Career Branches.
Retail Business Owner * - Your Sim is able to open their own store and sell, judging by what it sounds like, just about anything, or choose from a list of store types.
Secret Agent - Diamond Agent and Villain Career Branches.
Tech Guru - eSport Gamer and Start Up Entrepreneur Career Branches.
Writer - Author and Journalist Career Branches.
That's about all I need you to do for me, other than if you have preferences on what kind of house you have your characters live in, such as which neighborhood you want to live in. Either Willow Creek, which is a grassy, sort of idyllic place to live based in look and architectural style on New Orleans. Or Oasis Springs, which is set in a dry and arid place, and has the look of suburban Phoenix, Arizona.
Also tell me who, if anyone, your Sim will be living with. For instance, if you have multiple characters, will one of them be living with the other. If you don't specify this, I will assume they all live together.
I will post pictures of this Sim, but I will not actually post updates or play in this neighborhood until EAxis/EA+Maxis, the Company(s)/Merged companies release Story Progression, which will allow these families, even when not played, to advance in their careers, get married, get divorced, have babies, find love, and basically anything else The Sims 3 Story Progression allowed Sims in town to do without player intervention.
There haven't been any official announcements on when they'll be adding Story Progression, but my guess is that it will be added in their first expansion called Get To Work, which is being released in April, but I won't be getting it right in April because they're asking like $39 dollars for it and I'm a stingy bitch. So unless anyone wants to send some cash my way, I'm waiting for a sale before I purchase it.
Choose Your Appearance
I need you to tell me what you want your Sim/character to look like. Hair color, hair, eye color, body type, body shape, clothing, accessories, etc. I will try to get as close to what you request as I can, but with clothing, the Sims 4 devs made the genius decision to take away the color wheel and just give you a few different variations of the outfit to choose from, so I may have to just choose the second best one. With hair, modders sometimes don't assign default hair colors or exact hair colors to their custom hairs, so I may have to use a color that is close to what color you want. But I will try my best. If you have a picture of a person you want to model your character off of, please include it in your post and I will use it when making your character.
I've actually come across a place that shows all of the clothing items in the base game, so I'll leave the link here if you wanted a better idea of what clothing items I had to work with. If you see a clothing item you like, or want me to use on your character's Sim version, either describe it, or say what row, then what column. So for instance, let's say you wanted one of the full outfits in the first row, second column. You'd either say it was "a full outfit, first row, second column" or "full outfit, 1-2." The link to the article containing all of the clothing items is here.
Choose Your Traits
While limited right now, perhaps by the time Story Progression is introduced, this section will be expanded with more traits to choose from. In the meantime, you can just choose placeholder traits, or traits that are the closest thing to what you think your character would have to an actual trait of theirs.
Choose 3 from the list below.
Active - These Sims tend to be Energized, can Pump Up other Sims, and may become upset if they don't exercise for a period of time. Conflicts with Lazy. Randomly gives your Sim an Energized Moodlet, which helps with Fitness Skill gains and certain Careers' Ideal Moods.
Ambitious - These Sims gain powerful Moodlets from Career success, gain negative Moodlets from career failure, and may become upset if not promoted. Conflicts with Lazy. Sims who are Ambitious will get an 8 hour +4 Happy Moodlet when Promoted. They do suffer some negatives if not promoted, but their Ambitious nature makes it more likely they will perform well on the job and get Promoted faster. At the top level, maintaining job performance is enough. Take this only if your Sim will be in a Career - it's definitely not for the self-employed, as they'll get a +2 Tense Moodlet for being Unemployed.
Art Lover - These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and discuss art in unique ways. Art Lovers can Admire Art, which leads them to a powerful +2 Inspired buff that can stack with others to get you Very Inspired. This is a powerful pick for a Painter or Writer, but even a Chef could benefit.
Bookworm - These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways. Analyzing a Book will give a Sim a +2 Inspired Moodlet for 4 hours. Take the Speed Reader Reward if you get this, and it will hasten the rate Sims Analyze the book, allowing you to get the buff faster. This works well with Art Lover for a Writer/Painter/Chef Sim.
Bro - These Sims can Bro Hug other Bros, gain Confidence around other Bros, become Energized from Watching Sports. Gain +1 Happiness when around other Bros via the Hangin' with Bros Moodlet. The Bro Hug and Bro Bump are great for building friendships (or even Romance, as it's not gender-related) with other Bros.
Cheerful - These Sims tend to be Happier than other Sims. with Gloomy and Hot-Headed. Cheerful Sims randomly get a boost to Happiness, which synergizes with other positive emotions like Focused or Inspired. It is a good choice to round out a Sim's Traits, because +Happy can boost you to Very Inspired or Very Energized.
Childish - These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become Happy when playing with Children's toys. Conflicts with Snob, Evil, and Hates Children. Childish Sims get a brief Happiness Moodlet from watching the Kids' Network, and can raise their own Fun and get the Playful buff while playing with Children. Playing with toys raises their Fun need, as well. This is a good Trait for Sims that want a Family, as your Sim will get a lot of joy out of interacting and playing with kids.
Clumsy - These Sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset. This is primarily a Trait to give your Sim some personality that can sometimes interrupt what your Sim was doing. It doesn't have a major impact on gameplay.
Creative - These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time. Creative Sims get a random Inspired buff and the above mentioned social interactions. Being Creative makes Sims enjoy the Painting Skill so much that they'll have fun while doing it, which makes it the best Trait for that pursuit. They do get tense after a time with no creativity in their lives, but a quick use of Painting, Writing, or any other Skill that is related to creativity will help them recover. This is an excellent Trait to choose if your Sim will be a Writer, Painter, or pursue the two Cooking Skills.
Evil - These Sims become Happy around Sims with negative Moodlets, can Laugh Maniacally and Discuss Evil Plans, and become Angry when interacting with Good Sims. Conflicts with Good and Childish. It is one of three, along with Good and Bro, that mainly give a buff when you're around someone of the right type. In this case, it's when other Sims are in a bad mood. It goes away when the Sim leaves the area.The Angry Buff from this is not necessarily a negative moodlet, and can help if you like to be mean with other Sims, but it'll only happen when someone has the Good Trait.
Family-Oriented - These Sims become Happy around family members, become Sad if they don't interact with family for a period of time, and can Boast about Family. Conflicts with Noncommittal and Hates Children. This is a good Trait for Sims that will spend a lot of time around Family, and who desire a big Family.
Foodie - These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas. When eating Gourmet Cooking, gains a powerful +4 Happy Moodlet. This greatly boosts Inspired, which can lead to amazing meals and great Cooking Skill gains. An excellent Trait choice for a Chef.
Geek - These Sims become Happy when Reading Sci-Fi or Playing Video Games, may become Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims.
Genius - These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven't improved their Mental Skills for some time. Genius Sims get a random Focused buff and the aforementioned Social Interaction. They get tense after a while of not using Skills that require Focus like Programming or Handiness, although it's easy to fix. It is a very good choice if your Sim will pursue Programming, Video Gaming, or Handiness and helps with Career Branches that have an Ideal Mood of Focused.
Gloomy - These Sims tend to be Sad, can Sigh to other Sims, and while Sad, gain a boost to their Creative Skills. Conflicts with Cheerful and Hot-Headed. These Sims can share Melancholy Thoughts, and will randomly get a Sad Moodlet. With no other buffs, this can make them Sad at times. While Sad, they can make a Sad Book or Sad Painting. These can be worth a lot of money, but it's not a great trait choice gameplay-wise.
Glutton - These Sims have a greater negative reaction to Hunger, always enjoy eating, no matter the quality of the food, and will eat Spoiled Food. Conflicts with Foodie and Squeamish. As stated, this will increase the amount of discomfort Sims get when Hungry. This can save your some money and time if you make group portions and let the Glutton pig out on rotten food. This will mainly just fill their Hunger need, and not give them a buff from great food. It seems to take more than two dishes of spoiled food being around for them to suffer from an unpleasant environment. Given Sims gain weight, you may want to work on the Fitness Skill if your Sim is a Glutton, although there are no drawbacks to Sims being overweight.
Good - These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad with interacting with Evil Sims, and can Discuss World Peace. Conflicts with Evil and Mean. This is a much better Trait gameplay-wise than Evil, as well. Sims are more often going to have Positive Moodlets in the day-to-day, so being around a Sim is likely to give the Good Vibes Moodlet, giving +1 to Happiness.
Goofball - These Sims tend to be Playful. Conflicts with Snob. Goofballs get a random Playful Moodlet that can stack with other Buffs to help you get to Very Playful. This is a great choice for a Comedian Sim.
Hates Children - These Sims become Angry around Children, become Tense after Try for a Baby, and can be Mean to Children. Get +1 Angry from being around a Child, even if they're rather far away. If you want the ability to be mean to children, this is the Trait for you. This is a Trait to give your Sim some personality and nothing more.
Hot Headed - These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief. Conflicts with Cheerful and Gloomy. With no other buffs active, the random Angry Moodlet they get can lead them to be Angry. This is actually useful for the Criminal Career's Boss branch, as you need enemies to advance.
Insane - These Sims can Talk to themselves and have unpredicatable Emotions. You may get random emotions with this Trait. The ability to make a Sim talk to themselves can be helpful for filling Social need when no one else is around, but do expect to have to queue this up multiple times to make an impact.
Lazy - These Sims gain powerful Moodlets from Watching Tv or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores. Conflicts with Neat, Active and Ambitious. Lazy Sims can Nap on regular chairs to fill their Energy need on the spot. However, it's slow of course. One of the big perks of this is the Happiness boost you get from actually comfortable furniture. It can amplify effects of Inspired, Focused, etc. and help Sims get to Very Inspired. This is particularly of interest to Writers, Programmers, and any Sim that will do a lot of sitting.
Loner - These Sims become Happy when alone, do not receive negative Moodlets when their Social Need is low, become Tense around strangers, and become Embarrassed more often by social rejection. Mainly good for self-employed Sims who will spend a lot of time indoors - Sims walking around outside can make Loners tense.
Loves Outdoors - These Sims can Enthuse about Nature to other Sims and become Happy when Outdoors. Conflicts with Squeamish. Any Sim that will spend a lot of time outdoors will benefit from this Trait. They will get a +2 Happiness buff from being out and enjoying Nature. This is an excellent Trait for Sims that will be Fishing, Gardening, or doing any other outdoor activity (Collecting) often.
Materialistic - These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time. Admiring new Possessions can make these Sims happy.
Mean - These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight. Conflicts with Good. Mean Sims get a 4h +1 Happiness Moodlet any time they use a Mean or Mischief interaction. For Sims that will use the Mischief Skill heavily, this is a good one - especially for the Criminal Career. Of course, they will be mean autonomously, as well.
Music Lover - These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments. Music Lovers get the Listen Deeply interaction with stereos, which can give them a +2 Inspired buff. A great Trait for any Creative Sim, as it can stack with other things and does not take much listening to get the buff. Naturally, the additional Fun from listening to music is also a big perk.
Neat - These Sims become Happy and have Fun when performing household chores, can have a Cleaning Frenzy, and become really Uncomfortable in dirty surroundings. Neat Sims do get a small Fun bump when cleaning, but not a significant one. They get a big +3 Uncomfortable Moodlet when around dirty surroundings. When this happens, you can click the Sim and make them go on a Cleaning Frenzy - this is where the true fun is to be had. Afterward, they get an 8 hour Happiness buff from the cleaning.
Noncommittal - These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment. Primarily a Trait to give your Sims personality. This one comes with mainly drawbacks, given your Sim might find the right one to Marry and desire to break it off. Noncommittal Sims are not completely against Marriage though, it just takes them higher relationship standing to do so. Two Aspirations come to mind that may slightly benefit from this Trait - Renaissance Sim, in which you will need to achieve a decent level in multiple Careers, and Serial Romantic, where you must have multiple Relationships.
Outgoing - These Sims gain powerful Moodlets from Friendly socialization, have their Social Need decay quickly, and gain more negative Moodlets when their Social Need is low. They will get very lonely without any Socialization for a time.
Perfectionist - These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item. Just as it says, a Perfectionist will work harder to finish things in high quality. The odds of seeing a negative from this Trait are low because of that, and especially so when you have gained some levels in the related Skill.
Romantic - These Sims tend to be Flirty and may become Sad if they don't have any Romantic social interactions for a period of time. The random Flirty buff they get can cause them to be Flirty, leading to better Romantic Interactions and unlocking some. This can help a Sim to find romantic partners, or even get Married. Flirty Sims have a higher success rate with romantic interactions.
Self-Assured - These Sims tend to be Confident. Like other Personality traits, only this one triggers Sims to be Confident at times. Confidence is very helpful to Sims that want to be Charismatic, or in certain Careers to fulfill the Ideal Mood.
Slob - These Sims are not affected by dirty surroundings, make household items dirtier faster, and can Rummage for Food in garbage. Conflicts with Neat and Squeamish. With this Trait, you do not need to worry about Sims being affected by a dirty house. Rummaging for Food in garbage can let you fill the Hunger need on the go. Other Sims will be annoyed by the Slob's effect on the house though, as anything that can get dirty will get dirty faster, causing them to need to clean else suffer unpleasant surroundings.
Snob - These Sims can Critique Work on low quality items, are bored by "low brow" television, and gain Confidence around other Snob Sims. Conflicts with Goofball and Childish. Snobs do not like low quality things and will be bored by them (primarily TV - they like the News, but not the Kids' Network). When around other Snobs, they'll get a positive Confidence Moodlet. They enjoy Critiquing Work on cheap household items and gain a Happiness Moodlet from it.
Squeamish - Squeamish Sims are nauseated by the sight of creepy crawlies, vomiting, violence, and death. These Sims become Uncomfortable around anything dirty. Conflicts with Glutton, Slob, and Loves Outdoors. Squeamish Sims get powerful negative moodlets when picking up insects, fishing, and when around the scenarios mentioned in the Game's description of the trait. The negative Moodlets in these scenarios can be so powerful that, say, if a Squeamish Sim is to catch a fish, they will get a +5-10 Uncomfortable Moodlet that overrides everything else and prevents them from continuing the activity. Thankfully, it only lasted an hour but being around these things constantly could be Only take this trait to give your Sim some personality, and when you know they will not need to pursue anything like collecting insects, fishing or live with a Slob.
Ambitious - These Sims gain powerful Moodlets from Career success, gain negative Moodlets from career failure, and may become upset if not promoted. Conflicts with Lazy. Sims who are Ambitious will get an 8 hour +4 Happy Moodlet when Promoted. They do suffer some negatives if not promoted, but their Ambitious nature makes it more likely they will perform well on the job and get Promoted faster. At the top level, maintaining job performance is enough. Take this only if your Sim will be in a Career - it's definitely not for the self-employed, as they'll get a +2 Tense Moodlet for being Unemployed.
Art Lover - These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and discuss art in unique ways. Art Lovers can Admire Art, which leads them to a powerful +2 Inspired buff that can stack with others to get you Very Inspired. This is a powerful pick for a Painter or Writer, but even a Chef could benefit.
Bookworm - These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways. Analyzing a Book will give a Sim a +2 Inspired Moodlet for 4 hours. Take the Speed Reader Reward if you get this, and it will hasten the rate Sims Analyze the book, allowing you to get the buff faster. This works well with Art Lover for a Writer/Painter/Chef Sim.
Bro - These Sims can Bro Hug other Bros, gain Confidence around other Bros, become Energized from Watching Sports. Gain +1 Happiness when around other Bros via the Hangin' with Bros Moodlet. The Bro Hug and Bro Bump are great for building friendships (or even Romance, as it's not gender-related) with other Bros.
Cheerful - These Sims tend to be Happier than other Sims. with Gloomy and Hot-Headed. Cheerful Sims randomly get a boost to Happiness, which synergizes with other positive emotions like Focused or Inspired. It is a good choice to round out a Sim's Traits, because +Happy can boost you to Very Inspired or Very Energized.
Childish - These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become Happy when playing with Children's toys. Conflicts with Snob, Evil, and Hates Children. Childish Sims get a brief Happiness Moodlet from watching the Kids' Network, and can raise their own Fun and get the Playful buff while playing with Children. Playing with toys raises their Fun need, as well. This is a good Trait for Sims that want a Family, as your Sim will get a lot of joy out of interacting and playing with kids.
Clumsy - These Sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset. This is primarily a Trait to give your Sim some personality that can sometimes interrupt what your Sim was doing. It doesn't have a major impact on gameplay.
Creative - These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time. Creative Sims get a random Inspired buff and the above mentioned social interactions. Being Creative makes Sims enjoy the Painting Skill so much that they'll have fun while doing it, which makes it the best Trait for that pursuit. They do get tense after a time with no creativity in their lives, but a quick use of Painting, Writing, or any other Skill that is related to creativity will help them recover. This is an excellent Trait to choose if your Sim will be a Writer, Painter, or pursue the two Cooking Skills.
Evil - These Sims become Happy around Sims with negative Moodlets, can Laugh Maniacally and Discuss Evil Plans, and become Angry when interacting with Good Sims. Conflicts with Good and Childish. It is one of three, along with Good and Bro, that mainly give a buff when you're around someone of the right type. In this case, it's when other Sims are in a bad mood. It goes away when the Sim leaves the area.The Angry Buff from this is not necessarily a negative moodlet, and can help if you like to be mean with other Sims, but it'll only happen when someone has the Good Trait.
Family-Oriented - These Sims become Happy around family members, become Sad if they don't interact with family for a period of time, and can Boast about Family. Conflicts with Noncommittal and Hates Children. This is a good Trait for Sims that will spend a lot of time around Family, and who desire a big Family.
Foodie - These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas. When eating Gourmet Cooking, gains a powerful +4 Happy Moodlet. This greatly boosts Inspired, which can lead to amazing meals and great Cooking Skill gains. An excellent Trait choice for a Chef.
Geek - These Sims become Happy when Reading Sci-Fi or Playing Video Games, may become Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims.
Genius - These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven't improved their Mental Skills for some time. Genius Sims get a random Focused buff and the aforementioned Social Interaction. They get tense after a while of not using Skills that require Focus like Programming or Handiness, although it's easy to fix. It is a very good choice if your Sim will pursue Programming, Video Gaming, or Handiness and helps with Career Branches that have an Ideal Mood of Focused.
Gloomy - These Sims tend to be Sad, can Sigh to other Sims, and while Sad, gain a boost to their Creative Skills. Conflicts with Cheerful and Hot-Headed. These Sims can share Melancholy Thoughts, and will randomly get a Sad Moodlet. With no other buffs, this can make them Sad at times. While Sad, they can make a Sad Book or Sad Painting. These can be worth a lot of money, but it's not a great trait choice gameplay-wise.
Glutton - These Sims have a greater negative reaction to Hunger, always enjoy eating, no matter the quality of the food, and will eat Spoiled Food. Conflicts with Foodie and Squeamish. As stated, this will increase the amount of discomfort Sims get when Hungry. This can save your some money and time if you make group portions and let the Glutton pig out on rotten food. This will mainly just fill their Hunger need, and not give them a buff from great food. It seems to take more than two dishes of spoiled food being around for them to suffer from an unpleasant environment. Given Sims gain weight, you may want to work on the Fitness Skill if your Sim is a Glutton, although there are no drawbacks to Sims being overweight.
Good - These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad with interacting with Evil Sims, and can Discuss World Peace. Conflicts with Evil and Mean. This is a much better Trait gameplay-wise than Evil, as well. Sims are more often going to have Positive Moodlets in the day-to-day, so being around a Sim is likely to give the Good Vibes Moodlet, giving +1 to Happiness.
Goofball - These Sims tend to be Playful. Conflicts with Snob. Goofballs get a random Playful Moodlet that can stack with other Buffs to help you get to Very Playful. This is a great choice for a Comedian Sim.
Hates Children - These Sims become Angry around Children, become Tense after Try for a Baby, and can be Mean to Children. Get +1 Angry from being around a Child, even if they're rather far away. If you want the ability to be mean to children, this is the Trait for you. This is a Trait to give your Sim some personality and nothing more.
Hot Headed - These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief. Conflicts with Cheerful and Gloomy. With no other buffs active, the random Angry Moodlet they get can lead them to be Angry. This is actually useful for the Criminal Career's Boss branch, as you need enemies to advance.
Insane - These Sims can Talk to themselves and have unpredicatable Emotions. You may get random emotions with this Trait. The ability to make a Sim talk to themselves can be helpful for filling Social need when no one else is around, but do expect to have to queue this up multiple times to make an impact.
Lazy - These Sims gain powerful Moodlets from Watching Tv or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores. Conflicts with Neat, Active and Ambitious. Lazy Sims can Nap on regular chairs to fill their Energy need on the spot. However, it's slow of course. One of the big perks of this is the Happiness boost you get from actually comfortable furniture. It can amplify effects of Inspired, Focused, etc. and help Sims get to Very Inspired. This is particularly of interest to Writers, Programmers, and any Sim that will do a lot of sitting.
Loner - These Sims become Happy when alone, do not receive negative Moodlets when their Social Need is low, become Tense around strangers, and become Embarrassed more often by social rejection. Mainly good for self-employed Sims who will spend a lot of time indoors - Sims walking around outside can make Loners tense.
Loves Outdoors - These Sims can Enthuse about Nature to other Sims and become Happy when Outdoors. Conflicts with Squeamish. Any Sim that will spend a lot of time outdoors will benefit from this Trait. They will get a +2 Happiness buff from being out and enjoying Nature. This is an excellent Trait for Sims that will be Fishing, Gardening, or doing any other outdoor activity (Collecting) often.
Materialistic - These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time. Admiring new Possessions can make these Sims happy.
Mean - These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight. Conflicts with Good. Mean Sims get a 4h +1 Happiness Moodlet any time they use a Mean or Mischief interaction. For Sims that will use the Mischief Skill heavily, this is a good one - especially for the Criminal Career. Of course, they will be mean autonomously, as well.
Music Lover - These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments. Music Lovers get the Listen Deeply interaction with stereos, which can give them a +2 Inspired buff. A great Trait for any Creative Sim, as it can stack with other things and does not take much listening to get the buff. Naturally, the additional Fun from listening to music is also a big perk.
Neat - These Sims become Happy and have Fun when performing household chores, can have a Cleaning Frenzy, and become really Uncomfortable in dirty surroundings. Neat Sims do get a small Fun bump when cleaning, but not a significant one. They get a big +3 Uncomfortable Moodlet when around dirty surroundings. When this happens, you can click the Sim and make them go on a Cleaning Frenzy - this is where the true fun is to be had. Afterward, they get an 8 hour Happiness buff from the cleaning.
Noncommittal - These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment. Primarily a Trait to give your Sims personality. This one comes with mainly drawbacks, given your Sim might find the right one to Marry and desire to break it off. Noncommittal Sims are not completely against Marriage though, it just takes them higher relationship standing to do so. Two Aspirations come to mind that may slightly benefit from this Trait - Renaissance Sim, in which you will need to achieve a decent level in multiple Careers, and Serial Romantic, where you must have multiple Relationships.
Outgoing - These Sims gain powerful Moodlets from Friendly socialization, have their Social Need decay quickly, and gain more negative Moodlets when their Social Need is low. They will get very lonely without any Socialization for a time.
Perfectionist - These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item. Just as it says, a Perfectionist will work harder to finish things in high quality. The odds of seeing a negative from this Trait are low because of that, and especially so when you have gained some levels in the related Skill.
Romantic - These Sims tend to be Flirty and may become Sad if they don't have any Romantic social interactions for a period of time. The random Flirty buff they get can cause them to be Flirty, leading to better Romantic Interactions and unlocking some. This can help a Sim to find romantic partners, or even get Married. Flirty Sims have a higher success rate with romantic interactions.
Self-Assured - These Sims tend to be Confident. Like other Personality traits, only this one triggers Sims to be Confident at times. Confidence is very helpful to Sims that want to be Charismatic, or in certain Careers to fulfill the Ideal Mood.
Slob - These Sims are not affected by dirty surroundings, make household items dirtier faster, and can Rummage for Food in garbage. Conflicts with Neat and Squeamish. With this Trait, you do not need to worry about Sims being affected by a dirty house. Rummaging for Food in garbage can let you fill the Hunger need on the go. Other Sims will be annoyed by the Slob's effect on the house though, as anything that can get dirty will get dirty faster, causing them to need to clean else suffer unpleasant surroundings.
Snob - These Sims can Critique Work on low quality items, are bored by "low brow" television, and gain Confidence around other Snob Sims. Conflicts with Goofball and Childish. Snobs do not like low quality things and will be bored by them (primarily TV - they like the News, but not the Kids' Network). When around other Snobs, they'll get a positive Confidence Moodlet. They enjoy Critiquing Work on cheap household items and gain a Happiness Moodlet from it.
Squeamish - Squeamish Sims are nauseated by the sight of creepy crawlies, vomiting, violence, and death. These Sims become Uncomfortable around anything dirty. Conflicts with Glutton, Slob, and Loves Outdoors. Squeamish Sims get powerful negative moodlets when picking up insects, fishing, and when around the scenarios mentioned in the Game's description of the trait. The negative Moodlets in these scenarios can be so powerful that, say, if a Squeamish Sim is to catch a fish, they will get a +5-10 Uncomfortable Moodlet that overrides everything else and prevents them from continuing the activity. Thankfully, it only lasted an hour but being around these things constantly could be Only take this trait to give your Sim some personality, and when you know they will not need to pursue anything like collecting insects, fishing or live with a Slob.
Choose Your Aspiration
Aspirations are life goals, but not the same as they were in Sims 2 or 3. Once a Sim completes their Aspiration, they are free to pursue another one. They are even free to change it at any time, but this only happens when the Sim is player controlled. Upon completing the Aspiration, the Sim earns a related Trait. Aspirations marked with a * are from Outdoor Retreat, a Stuff Pack I do not own yet, but plan to get.
If on the offchance your sim manages to complete their aspiration their own without me controlling them (depends on how EAxis manages Story Progression options) I will ask you to pick another Aspiration if the Sim does not automatically pick one for themselves.
Angling Ace - This Sim wants to know everything about fishing! Bonus Trait: Collector - Collectors can find rare collectibles more often.
Bestselling Author - This Sim wants to write books and become a famous author! Bonus Trait: Muser - Musers get better boosts to their skills when they're inspired.
Big Happy Family - This Sim wants to build a large, loving household! Bonus Trait: Domestic - Domestic Sims will see their family relationships grow stronger faster.
Bodybuilder - This Sim wants to work and become as strong as they can be! Bonus Trait: High Metabolism - It is easier to stay fit and trim when you have High Metabolism.
Chief of Mischief - This Sim is all about pranks and mayhem! Bonus Trait: Dastardly - Dastardly Sims perform stronger and more successful mean interactions.
Computer Whiz - This Sim wants to know everything about computers, from playing games to Careers! Quick Learner - Quick Learners build all Skills faster.
Fabulously Wealthy - This Sim wants to get rich and have a successful career! Bonus Trait: Business Savvy - Business Savvy Sims earn more than the standard rate from careers.
Freelance Botanist - This Sim wants to grow plants and become an expert Gardener! Bonus Trait: Collector - Collectors can find rare collectibles more often.
Friend of the World - This Sim wants to make and keep as many friends as they can! Bonus Trait: Gregarious - Gregarious Sims build friendly relationships faster.
Joke Star - This Sim wants to tell jokes and become an famous comedian! Bonus Trait: Gregarious - Gregarious Sims build friendly relationships faster.
Mansion Baron - This Sim is all about owning the biggest, fanciest home! Bonus Trait: Business Savvy - Business Savvy Sims earn more than the standard rate from careers.
Master Chef - This Sim wants to master the Culinary Arts! Bonus Trait: Essence of Flavor - Sims with the Essence of Flavor make higher quality food and drink.
Master Mixologist - This Sim wants to know everything there is to know about Mixology! Bonus Trait: Essence of Flavor - Sims with the Essence of Flavor make higher quality food and drink.
Musical Genius - This Sim wants to be an expert musician and songwriter! Bonus Trait: Muser - Musers get better boosts to their skills when they're inspired.
Nerd Brain - This Sim wants to be both book smart and handy! Bonus Trait: Quick Learner - Quick Learners build all Skills faster.
Outdoor Enthusiast * - Outdoor Enthusiasts want to experience everything nature has to offer! To complete this Aspiration, Sims will have to complete a series of milestones like leveling up in the Herbalism Skill, identifying plants, and more. Bonus Trait: Collector - Collectors can find rare collectibles more often.
Painter Extraordinaire - This Sim wants his/her life to be all about art and painting! Bonus Trait: Dastardly - Dastardly Sims perform stronger and more successful mean interactions.
Party Animal - This Sim wants to throw and attend amazing parties! Bonus Trait: Gregarious - Gregarious Sims build friendly relationships faster.
Public Enemy - This Sim wants to make enemies and be a famous criminal! Bonus Trait: Dastardly - Dastardly Sims perform stronger and more successful mean interactions.
Renaissance Sim - This Sim wants to be good at many things at once! Essentially, they want to master three skills as well as achieve level 3 in 3 careers. Bonus Trait: Quick Learner - Quick Learners build all Skills faster.
Serial Romantic - This Sim wants to play the field and go on dates with all sorts of interesting people! Bonus Trait: Alluring - Alluring Sims are more successful at romance than others.
Soulmate - This Sim wants to find and live a rewarding life with "The One"! Bonus Trait: Alluring - Alluring Sims are more successful at romance than others.
Successful Lineage - This Sim wants to have a family that succeeds in life! Bonus Trait: Alluring - Alluring Sims are more successful at romance than others.
The Curator - This Sim wants to collect everything this world has to offer! Bonus Trait: Collector - Collectors can find rare collectibles more often.
Bestselling Author - This Sim wants to write books and become a famous author! Bonus Trait: Muser - Musers get better boosts to their skills when they're inspired.
Big Happy Family - This Sim wants to build a large, loving household! Bonus Trait: Domestic - Domestic Sims will see their family relationships grow stronger faster.
Bodybuilder - This Sim wants to work and become as strong as they can be! Bonus Trait: High Metabolism - It is easier to stay fit and trim when you have High Metabolism.
Chief of Mischief - This Sim is all about pranks and mayhem! Bonus Trait: Dastardly - Dastardly Sims perform stronger and more successful mean interactions.
Computer Whiz - This Sim wants to know everything about computers, from playing games to Careers! Quick Learner - Quick Learners build all Skills faster.
Fabulously Wealthy - This Sim wants to get rich and have a successful career! Bonus Trait: Business Savvy - Business Savvy Sims earn more than the standard rate from careers.
Freelance Botanist - This Sim wants to grow plants and become an expert Gardener! Bonus Trait: Collector - Collectors can find rare collectibles more often.
Friend of the World - This Sim wants to make and keep as many friends as they can! Bonus Trait: Gregarious - Gregarious Sims build friendly relationships faster.
Joke Star - This Sim wants to tell jokes and become an famous comedian! Bonus Trait: Gregarious - Gregarious Sims build friendly relationships faster.
Mansion Baron - This Sim is all about owning the biggest, fanciest home! Bonus Trait: Business Savvy - Business Savvy Sims earn more than the standard rate from careers.
Master Chef - This Sim wants to master the Culinary Arts! Bonus Trait: Essence of Flavor - Sims with the Essence of Flavor make higher quality food and drink.
Master Mixologist - This Sim wants to know everything there is to know about Mixology! Bonus Trait: Essence of Flavor - Sims with the Essence of Flavor make higher quality food and drink.
Musical Genius - This Sim wants to be an expert musician and songwriter! Bonus Trait: Muser - Musers get better boosts to their skills when they're inspired.
Nerd Brain - This Sim wants to be both book smart and handy! Bonus Trait: Quick Learner - Quick Learners build all Skills faster.
Outdoor Enthusiast * - Outdoor Enthusiasts want to experience everything nature has to offer! To complete this Aspiration, Sims will have to complete a series of milestones like leveling up in the Herbalism Skill, identifying plants, and more. Bonus Trait: Collector - Collectors can find rare collectibles more often.
Painter Extraordinaire - This Sim wants his/her life to be all about art and painting! Bonus Trait: Dastardly - Dastardly Sims perform stronger and more successful mean interactions.
Party Animal - This Sim wants to throw and attend amazing parties! Bonus Trait: Gregarious - Gregarious Sims build friendly relationships faster.
Public Enemy - This Sim wants to make enemies and be a famous criminal! Bonus Trait: Dastardly - Dastardly Sims perform stronger and more successful mean interactions.
Renaissance Sim - This Sim wants to be good at many things at once! Essentially, they want to master three skills as well as achieve level 3 in 3 careers. Bonus Trait: Quick Learner - Quick Learners build all Skills faster.
Serial Romantic - This Sim wants to play the field and go on dates with all sorts of interesting people! Bonus Trait: Alluring - Alluring Sims are more successful at romance than others.
Soulmate - This Sim wants to find and live a rewarding life with "The One"! Bonus Trait: Alluring - Alluring Sims are more successful at romance than others.
Successful Lineage - This Sim wants to have a family that succeeds in life! Bonus Trait: Alluring - Alluring Sims are more successful at romance than others.
The Curator - This Sim wants to collect everything this world has to offer! Bonus Trait: Collector - Collectors can find rare collectibles more often.
Choose Your Job
What job do you want your character to have? Below I will list the jobs available in the default game, but also the jobs available in Get To Work, marked with a *. I will update this thread when the game either adds more careers or I get expansion packs or stuff packs that add more careers.
Astronaut - Space Ranger and Interstellar Smuggler Career Branches.
Athlete - Pro Athlete and Bodybuilder Career Branches.
Business - Management and Investor Career Branches.
Criminal - Boss and Oracle Career Branches.
Culinary - Chef and Mixologist Career Branches.
Detective * - Career Branches Unknown.
Doctor * - Career Branches Unknown.
Entertainer - Musician and Comedian Career Branches.
Painter - Master of the Real and Patron of the Arts Career Branches.
Retail Business Owner * - Your Sim is able to open their own store and sell, judging by what it sounds like, just about anything, or choose from a list of store types.
Secret Agent - Diamond Agent and Villain Career Branches.
Tech Guru - eSport Gamer and Start Up Entrepreneur Career Branches.
Writer - Author and Journalist Career Branches.
That's about all I need you to do for me, other than if you have preferences on what kind of house you have your characters live in, such as which neighborhood you want to live in. Either Willow Creek, which is a grassy, sort of idyllic place to live based in look and architectural style on New Orleans. Or Oasis Springs, which is set in a dry and arid place, and has the look of suburban Phoenix, Arizona.
Also tell me who, if anyone, your Sim will be living with. For instance, if you have multiple characters, will one of them be living with the other. If you don't specify this, I will assume they all live together.